432 Academy

Music Glossary

Every term that trips up a beginner, explained in plain English — from BPM and EQ to MIDI, reverb and the circle of fifths.

81 terms

Arpeggio

The notes of a chord played one after another rather than all at once.

Audio Interface

A device that connects mics and instruments to your computer with quality sound.

Bar (Measure)

A small, equal segment of music containing a set number of beats.

Barre Chord

A chord where one finger presses several strings across a fret at once.

Beat

The steady underlying pulse of music — what you tap your foot to.

Bit Depth

How precisely each audio sample is measured, affecting dynamic range and noise.

BPM (Beats Per Minute)

The tempo of a piece of music — how many beats occur in one minute.

Bridge

A contrasting section that breaks up a song before its final chorus.

Cadence

A chord sequence at the end of a phrase that gives a sense of resolution or pause.

Capo

A clamp on a guitar neck that raises the pitch of all the strings at once.

Chord

Three or more notes played together to create harmony.

Chord Progression

A sequence of chords played in order that forms the harmonic backbone of a song.

Chorus

The repeated, high-energy section that carries a song's main message and hook.

Click Track

A metronome played in your headphones while recording to keep everyone in time.

Clipping

The harsh distortion that happens when a signal exceeds its maximum level.

Compression

An effect that reduces the dynamic range, evening out loud and quiet parts.

Condenser Microphone

A sensitive, detailed mic needing phantom power, favoured for studio recording.

DAW (Digital Audio Workstation)

The software you use to record, edit, arrange and mix music on a computer.

Delay (Effect)

An effect that repeats a sound after a set time, creating echoes.

Distortion

An effect that deliberately overdrives a signal for a gritty, aggressive tone.

Dynamic Microphone

A rugged, less sensitive mic ideal for loud sources and live performance.

Dynamic Range

The difference between the quietest and loudest parts of a sound or recording.

Envelope (ADSR)

A control that shapes how a sound changes in level over the course of a note.

EQ (Equalisation)

Adjusting the balance of frequencies — boosting or cutting bass, mids and treble.

Filter (Synthesis)

A tool that removes or emphasises certain frequencies to shape a sound's tone.

Fingerpicking

Plucking strings individually with the fingers rather than strumming with a pick.

Fret

The metal strips along a guitar neck that set each note's pitch.

Gain

How much an input signal is amplified before it is recorded or processed.

Glissando

A continuous slide in pitch from one note to another.

Groove

The feel and rhythmic pocket of music that makes it move and flow.

Harmony

Two or more notes sounding together to support and colour the melody.

Headroom

The safety margin between your normal signal level and the point of distortion.

Hook

The catchiest part of a song, designed to grab and stick in the listener's memory.

Interval

The distance in pitch between two notes.

Key Signature

The set of notes a piece of music is based around, defining its tonal home.

Latency

The short delay between making a sound and hearing it back through your system.

LFO

A slow, inaudible wave used to automatically modulate another parameter.

Lick

A short melodic phrase, usually improvised, used within a solo or melody.

Limiter

A type of compressor that prevents a signal from ever exceeding a set ceiling.

Loop

A short section of audio or MIDI repeated seamlessly to build a part.

Major and Minor

The two main tonalities — major tends to sound bright, minor darker.

Mastering

The final polishing stage that prepares a mix for release across all platforms.

Melody

The main sequence of single notes you hum — the memorable tune of a song.

Metronome

A device or app that keeps a steady beat to help you practise in time.

MIDI

A protocol that sends performance data (notes, timing) rather than audio itself.

Mixing

Balancing and shaping all the recorded tracks into one cohesive stereo recording.

Mono

Sound on a single channel, identical from left and right with no width.

Note

A single musical sound of a specific pitch and duration.

Octave

The distance between one note and the next note of the same name, higher or lower.

Oscillator

The part of a synth that generates the raw waveform and basic pitch of a sound.

Overdrive

A milder, warmer form of distortion that emulates a pushed amplifier.

Panning

Placing a sound to the left or right within the stereo field.

Pentatonic Scale

A five-note scale that sounds good over many chords, popular with beginners.

Phantom Power

Power sent through a mic cable to run condenser microphones, labelled +48V.

Pickup

The component on an electric guitar or bass that converts string vibration into a signal.

Pitch

How high or low a sound is, determined by its frequency.

Polar Pattern

The shape that describes which directions a microphone picks up sound from.

Power Chord

A simple, strong two-note chord that is the foundation of rock and punk guitar.

Quantize

Snapping recorded notes to the timing grid to tighten up the rhythm.

Reverb

The effect that simulates sound reflecting in a space, adding depth and ambience.

Rhythm

The pattern of sounds and silences in time — how music is organised over the beat.

Riff

A short, repeated, catchy musical phrase that anchors a song.

Sample

A snippet of existing recorded sound reused as an element in a new track.

Sample Rate

How many times per second digital audio is measured, affecting fidelity.

Scale

An ordered sequence of notes that forms the building blocks of melodies and chords.

Sequencer

A tool that records, arranges and plays back musical events in order.

Stem

A mixed-down audio file of one group of elements, like all the drums.

Stereo

Sound using two channels, left and right, to create width and space.

Strumming

Sweeping across the strings to sound a chord, the rhythmic heart of guitar playing.

Studio Monitor

Speakers designed for an accurate, uncoloured sound to mix music on.

Sustain

How long a note continues to sound after it is played.

Syncopation

Placing accents on the off-beats to create rhythmic surprise and groove.

Synthesizer

An electronic instrument that creates sound by generating and shaping waveforms.

Tablature (Tab)

A simple notation showing which strings and frets to play, not standard notes.

Tempo

The speed of a piece of music, usually measured in BPM.

Time Signature

Two stacked numbers that tell you how beats are grouped in each bar.

Transpose

Moving a piece of music up or down to a different key or pitch.

Verse

The storytelling section of a song that sets up the chorus, with changing lyrics.

Vibrato

A small, regular wavering of pitch that adds warmth and expression to a note.

VST / Plugin

Software instruments and effects that run inside a DAW to expand its sounds.

XLR

The rugged three-pin cable and connector standard used for microphones.

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